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Posts tagged flash-professional
Toolkit for CreateJS – Part 2: Adding game interactivity
May 7th
See how you can leverage the open-source libraries that this Flash Professional tool offers to add interactivity to your HTML5 projects. (9:16)
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Toolkit for CreateJS – Part 1: Designing game assets
May 7th
Understand the workflow for designing game assets and animation using this Flash Professional tool for your HTML5 projects. (6:32)
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Using the Flash Professional Toolkit for CreateJS
May 7th
Learn how to use the Flash Professional Toolkit for CreateJS to publish animated assets for the CreateJS suite of open source JavaScript libraries to create rich, interactive experiences for HTML5.
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Flash Professional glossary (A–Z)
May 7th
If you are new to Flash Professional and you’re looking for explanations of basic terms, common tasks, and key concepts, check out this A–Z guide to all things related to Flash.
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Understanding ActionScript 3 debugging in Flash
Feb 17th
Whether you’re a designer or developer, learn the basics of debugging and understand the most common issues that occur in debugging ActionScript 3 projects in Flash Professional CS5.
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Creating a simple mobile game using the Code Snippets panel in Flash
Jan 23rd
Build a mobile game without writing any ActionScript by using prebuilt code snippets in Flash Professional CS5.5.
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Avoiding common authoring mistakes in Flash Professional
Jan 16th
This series of articles outlines commonly made errors in Flash Professional that can cause problems in your projects, and offers techniques to prevent them from occurring.
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Using the profiling tools in Flash Builder to improve the performance of Flash Professional projects
Nov 21st
Learn how to set up projects in Flash Professional to take advantage of Flash Builder tools.
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Preloading TLF runtime shared libraries in Flash Professional CS5.5
Oct 17th
Learn several publishing strategies in Flash Professional to deploy SWF files that contain TLF text content.
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Adobe
Dr. Stanley’s House 2: An escape-the-room game for multiple devices
Oct 4th
Get a behind-the-scenes look at the how this game was designed in Flash Professional, including sizing across different screens and coding for different runtimes.
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